Call Of Duty

Call of Duty a series of computer games in the genre of the first-person shooter, dedicated to World War II, the Cold War, the fight against terrorism, a hypothetical Third World War, the wars of the future and space wars. The series consists of sixteen main games and ten branches.

call of duty

content

Gameplay

Story campaign

Multi-user mode

Cooperative zombie mode
Other modes
3 History
3.1 Spin-Offs
4 Story
4.1Modern Warfare Subseries
4.2 The Black Ops Subseries
4.3 The rest
5 Reviews and Criticism
5.1 Popularity and sales
6 notes
7 References

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Story Campaign


The story mode of this game series of games is a linear first-person shooter where the player usually acts as a fighter in the army of any country or organization. As a rule, in one game of the series, there are several protagonists who change during the course of the story. The events of the series games take place in different eras. The action of the chronologically first mission in the games of the series, the beginning of the Soviet campaign of Call of Duty 2 takes place in 1941, the action of the chronologically last game, Call of Duty: Infinite Warfare – in May 2080. Also, the games of the series take place at different time intervals. The smallest time interval affects the storyline campaign this game: Infinite Warfare – 3 days, the largest -Call of Duty: Black Ops II with an event interval of 39 years. Unlike the classic version of releasing sequels (when a later released game continues or complements the events of previous games or completely restarts the franchise), Call of Duty series games are divided into separate sub-series or independent games whose events are not canonical to each other.

In the games of the series, a wide selection of firearms is presented: both real-life types of weapons (parts whose action takes place in the past or near future), and fantastic. In storyline campaign missions, the player is given 2 types of firearms (in the Black Ops and Infinite Warfare sub-series, before the start of the mission, the player can independently choose his weaponry, as well as modify it), as well as one or two types of grenades. Almost all games in the series have the opportunity to take the weapons of eliminated opponents. In all games in the series, starting with Call of Duty 2, a system of automatic health regeneration is used: to replenish health, a player just needs to move to cover. Also in the games of the series, various “scripted” scenes are common to give the parts of the franchise more cinematic. During these scenes, the player may be given control of a different technique or the control customary to the genre may change.

In addition to the features common to the series, individual games may have their own characteristics.

The story campaign in the games of the series can be both single-player and cooperative. All major games in the series have difficulty levels. Call of Duty: Black Ops 4 was the first game in the main series, which abandoned the traditional single-player campaign. Instead, there are training missions with plot cut scenes in the game.

Multiplayer mode


In multiplayer mode, the player can choose from several standard game modes for the genre: deathmatch, team deathmatch, various capture options, and so on. The weapon system is completely identical to that in the story campaign: 2 types of weapons (with the possibility of modification and customization in the later games of the series), as well as grenades. In some games in the series, the player can select perks for his character. In later games of the series, a full-fledged character leveling system appeared. Parties to the conflict in multiplayer are usually factions represented in the storyline campaign.

Cooperative Zombie Mode


In addition to the storyline campaign and multiplayer in the games of the Black Ops sub-series, as well as in Advanced Warfare, Infinite Warfare and WWII there is a cooperative zombie mode, designed for 4 people. In this mode, players confront the endless coming waves of zombies. Complexity increases proportionally with each wave: the health and speed of zombies, as well as their number, increase. For the elimination of each zombie, as well as for some other tasks, players are given points that they can spend on the purchase of new weapons. As in other modes, players can have 2 types of weapons, as well as grenades. With a certain probability, bonuses can drop out of zombies, which temporarily give a certain gain. For example, the “Instant Kill” bonus allows you to eliminate any zombie in one hit.

Initially, players open a small area of ​​the map. New areas, like weapons, open up for points.

The cards of the zombie mode of the Black Ops subseries are connected by a common storyline, the action of which takes place in another game universe in relation to the story campaign of this subseries. The corresponding modes in the rest of the games are not plot-related either to each other or to the campaign plot of their games.

History 

2003Call of duty
2004
2005Call of duty 2
2006Call of duty 3
2007Call of Duty 4: Modern Warfare
2008 World at War
2009 Modern Warfare 2
2010Black Ops
2011 Modern Warfare 3
2012Black Ops 2
2013Ghosts
2014 Advanced Warfare
2015 Black Ops 3
2016 Infinite Warfare
2017 WWII
2018 Black Ops 4
2019 Modern Warfare

Initially, the series was created for personal computers, later it also began to be released on game consoles and portable devices. Game series Call of Duty issued by the company of Activision, and macOS-version of some parts – Aspyr Media. The main games in the series are created by Infinity Ward, Sledgehammer Games and Treyarch [2] [3]. All the latest major games in the series are created on a series of IW Engine engines and have a three-year development period. In the creation of other versions and editions of the game at various times, Gray Matter Interactive participated, Spark Unlimited, Pi Studios, Amaze Entertainment, Rebellion Developments, Raven Software, n-Space, Neversoft and The Blast Furnace using a large number of different technologies.

The original Call of Duty was developed by Infinity Ward and published by Activision on October 29, 2003, for the Windows platform. Call of Duty theme and gameplay are similar to Medal of Honor, which also consists of single missions and campaigns, however, unlike Medal of Honor, war can be seen not only through the eyes of an American soldier, but also by a Soviet and British soldier. Initially, during the development of the game, the game did not have an official name and was held inside the company under the code name MOH Killer (in translation from  English  - “The killer of Medal of Honor ”), and only later was the name Call of Duty chosen [4]. On September 14, 2004, the United Offensive add-on was released . 2 years after the release of the first game in the series, Call of Duty 2 was released, which was also developed by Infinity Ward and released on October 25, 2005, for Windows and November 22 for the Xbox 360. The plot of the game is based on the events of World War II and consists of three campaigns, where the player is given the opportunity to be a soldier of the red, British and American armies. In 2006, the third part of the series was developed, which was developed by Treyarch and released November 7, 2006, for game consoles of the sixth and seventh generations. The plot of the game, like the previous 2 parts, was based on the events of the Second World War.

On November 5, 2007, Infinity Ward Call of Duty 4: Modern Warfare was developed  – the first game in the Modern Warfare sub-series, the events of which do not unfold during World War II, but at the beginning of the 21st century. A year later, Call of Duty: World at War was released  – the fifth game in the series, as well as the first game in the Black Ops sub-series, which was developed by Treyarch and released on November 11, 2008. On November 10, 2009, Call of Duty: Modern Warfare 2 was released  – the second game in the Modern Warfare sub-series, developed by Infinity Ward. May 25, 2010 Call of Duty 4: Modern Warfare became the first game of the series available for purchase in the Xbox Live online store, which allowed users not to buy it on disk, but, having paid, download it to their console [5]. May 14, 2010, it became known that Activision registered domain names for the possible future series of Call of Duty: Call of Duty: Future Warfare, Call of Duty: Advanced Warfare, Call of Duty: Secret Warfare and Call of Duty: Space Warfare [6] . On November 9, 2010, Call of Duty: Black Ops was developed by Treyarch. February 10, 2011, summing up the results of the fourth quarter of the fiscal year, Bobby Kotick ( Eng. Bobby Kotick ) announced that in 2011 Activision will put all its efforts into developing the series, changing the priority from the Guitar Hero series to Call of Duty [7]. On May 31, 2011, Activision announced the Call of Duty Elite [8] service, intended for users of Call of Duty games. In the summer of 2011, the service was presented in beta and testing was conducted on integration with the Call of Duty: Black Ops game and a full launch took place in conjunction with the release of Call of Duty: Modern Warfare 3, which was developed by Infinity Ward and released on November 8, 2011, of the year. November 13, 2012, the exit took place all of Duty: Black Ops II,  developed by Treyarch.

In the second half of 2012, there was information that the Call of Duty series games will appear on mobile devices: mobile phones, tablets [9] , the likelihood of such an event increased with an official statement by Activision about its plan to develop its most successful games and series of games on mobile devices [10] , separately that the possibility of creating games of the Call of Duty series for mobile devices is being studied , was re-emphasized by the Activision representative at the end of April 2013 [11] . The first game for mobile devices – Call of Duty: Strike Team [12]  – was released on September 6, 2013.

The first game in the series released for PlayStation 4 and Xbox One was Call of Duty: Ghosts, developed by Infinity Ward. The game was released on November 5, 2013. On February 28, 2014, support for the Call of Duty Elite service was discontinued (the web interface and mobile application were discontinued), statistics remained available in games that supported the service ( Black Ops , Modern Warfare 3, and Black Ops II ) [13] Activision explained the need termination of the service by the fact that the company is looking to the future in which the game and services such as Call of Duty Elite are constantly connected, for example, as a separate mobile application for players of Call of Duty: Ghosts [14]. Since 2014, the development of games in the series has gone over to a three-year cycle, Sledgehammer Games has been added to the list of major studios that included Infinity Ward and Treyarch developing the games in the series, and on November 4, 2014, their first independently developed game in the series, Call of Duty, was released: Advanced Warfare . On November 6, 2015, Call of Duty: Black Ops III was released, developed, like the previous Black Ops games, by Treyarch. Black Ops III was the last game in the series released on PlayStation 3 and Xbox 360; in versions for these game consoles, there is no plot campaign. On November 4, 2016, Infinity Ward Call of Duty: Infinite Warfare was developed, and also an updated version of Call of Duty 4: Modern Warfare for the Windows, PlayStation 4 and Xbox One platforms, included in the Legacy Edition and Deluxe Edition, called Call of Duty Modern Warfare Remastered. In 2017, this reprint became available for purchase separately. The output of the next part, which received the WWII subtitle and developed by Sledgehammer Games, took place on November 3, 2017 [15] . The game was the first game in the series since the release of World at War, which takes place during the Second World War. The sequel to the Black Ops sub-series developed by Treyarch, Call of Duty: Black Ops 4 was released on October 12, 2018. On May 30, 2019, Call of Duty: Modern Warfare was announced  – the fourth main game in the Modern Warfare sub-series, which is positioned as a soft reboot of the Modern Warfare sub-series. The game is scheduled for release on October 25, 2019.

Spin-Offs 

This section is not complete. You will help the project by correcting and supplementing it.

In addition to the main line of games, many spin-offs were released: in 2004, after the release of the original Call of Duty, the Call of Duty: Finest Hour branch for consoles was released, in 2005 – a branch of the second part for game consoles, called Call of Duty 2: Big Red One, in 2007 – a spin-off of the third part of Call of Duty: Roads to Victory for the PlayStation Portable, along with World at War in 2008, Call of Duty: World at War – Final Fronts for PlayStation 2, was released In 2009, the Call of Duty: World at War Zombies spin-off for mobile devices running iOS was released; simultaneously with Modern Warfare 3, the Call of Duty Modern Warfare 3: Defiance was released for Nintendo DS, in 2011, Call of Duty: Black Ops Zombies was released – a branch of Call of Duty: Black Ops for iOS and Android, and simultaneously with the release of Black Ops 2, This game: Black Ops Declassified for the PlayStation Vita was released .

The first shareware game in the franchise was Call of Duty Online – a game aimed at the Chinese market, the monetization of which is due to the sale of in-game items. It has been developed since 2010 by the Shanghai division of the publisher Activision Shanghai and Raven Software [7] [16]. Exclusive rights to manage This game Online in China according to the concluded contract belong to Tencent [17]. The game was officially announced on July 3, 2012, the debut trailer shows the gameplay on maps from past games of the Modern Warfare sub-series [18]. The launch of the game was scheduled for mid-2013 [19]. Activision does not exclude the possibility of starting the service in other territories, but at the moment does not disclose its plans [20]. On January 14, 2013, Call of Duty Online entered the beta testing phase [21]. The game arrived in open beta testing in mid-January 2015 [22].

The series also released several mobile games: This game: Strike Team – released on September 5, 2013, supports devices running iOS and Android operating systems, and actively uses micropayments [23]. The game is not related to the events of any of the previous games in the series. The action takes place in 2020. The game consists of two modes: passing the campaign (completing missions) and a survival game [12]. The game was developed by The Blast Furnace studio under the leadership of a former Rockstar London employee [24] (talk about the ambiguity of the future studio appeared in January 2014[25] , and at the end of March 2014 Activision made the final decision and closed The Blast Furnace [26] ). Call of Duty: Heroes – developed by Facerole Games and released on November 26, 2014. Like Strike Team, the game supports devices running iOS and Android operating systems, actively uses micropayments. Unlike other games in the series, the game is not a first-person shooter, but an online real-time strategy where the player has to build up his own base, create troops and train heroes. In view of the special emphasis on the online component, the game does not have a storyline, but the genre isa crossover where you can combine and control armies from the heroes and units of various games in the series (starting with Black Ops 2 ). There are 4 modes in the game: campaign (a set of simple missions without a plot), PvP (online battles with other players), Survival (defending a base from zombies ) and Trials (a mini-game with the ability to earn some bonuses and additional resources in this game ) this game: Mobile – developed by Tencent Games and Timi Studio Group for mobile devices based on Android and iOS operating systems . It was released on December 15, 2018 for players from China and Australia called Call of Duty: Legends of War. The game is a shareware first-person shooter. Most of the weapons, equipment, maps, characters and modes are taken from the Modern Warfare and Black Ops sub-series.